
Starting export of K:/Jobs/Xgolf/character_export/harley/harl.dff
Checking scene for skinClusters
Checking scene for IK setups
Processing transform node: supernode
Processing transform node: master
Processing joint node: bc_pelvis
Processing joint node: bc_lowspine
Processing joint node: bc_midspine
Processing joint node: bc_midspine2
Processing joint node: bc_top_spine
Processing joint node: bc_neck
Processing joint node: bc_face
Processing joint node: bc_upper_teeth_joint
Processing joint node: bc_lower_teeth_joint
Processing joint node: bc_r_eye_joint
Processing joint node: bc_l_eye_joint
Processing joint node: bc_l_clavicle
Processing joint node: bc_l_shoulder_joint
Processing joint node: bc_l_elbow_joint
Processing joint node: bc_l_wrist_joint
Processing joint node: bc_l_fingers_joint1
Processing joint node: bc_l_fingers2_joint2
Processing joint node: bc_l_fingers_tip
Processing joint node: bc_l_index_joint1
Processing joint node: bc_l_index_joint2
Processing joint node: bc_l_index_tip
Processing joint node: bc_l_thumb_joint
Processing joint node: bc_l_thumb_joint2
Processing joint node: bc_l_thumb_tip
Processing transform node: bc_parent_club_here
Processing transform node: bc_club_end_joint
Processing transform node: bc_l_elbow
Processing joint node: bc_r_clavicle
Processing joint node: bc_r_shoulder_joint
Processing joint node: bc_r_elbow_joint
Processing joint node: bc_r_wrist_joint
Processing joint node: bc_r_fingers_joint1
Processing joint node: bc_r_fingers2_joint2
Processing joint node: bc_r_fingers_tip
Processing joint node: bc_r_index_joint1
Processing joint node: bc_r_index_joint2
Processing joint node: bc_r_index_tip
Processing joint node: bc_r_thumb_joint
Processing joint node: bc_r_thumb_joint2
Processing joint node: bc_r_thumb_tip
Processing transform node: bc_r_elbow
Processing joint node: bc_r_thigh_joint
Processing joint node: bc_r_knee_joint
Processing joint node: bc_r_ankle_joint
Processing joint node: bc_r_ball_joint
Processing joint node: bc_r_toe_joint
Processing joint node: bc_l_thigh_joint
Processing joint node: bc_l_knee_joint
Processing joint node: bc_l_ankle_joint
Processing joint node: bc_l_ball_joint
Processing joint node: bc_l_toe_joint
Processing transform node: bc_l_arm
Processing transform node: bc_r_arm
Processing transform node: bc_l_foot
Processing transform node: bc_l_toe_pivot
Processing transform node: bc_l_ankle
Processing transform node: bc_l_toe
Processing transform node: bc_l_knee
Processing transform node: bc_r_foot
Processing transform node: bc_r_toe_pivot
Processing transform node: bc_r_ankle
Processing transform node: bc_r_toe
Processing transform node: bc_r_knee
Sampling Maya animation.
Processing skinned polygonal mesh node: polySurfaceShape103
Hierarchy has 65 frames, 1 geometries, 0 patches, 1 skinned and 0 un-skinned atomics.
Warning: As this clump has more than 64 RpSkin bones it may not work on Playstation 2
Time for export (hh:mm:ss): 19:00:09
Finished export of K:/Jobs/Xgolf/character_export/harley/harl.dff